Video 03 Jan 2011 10:46 pm
In the above video you can see what I call my “Uno Attack Hack”. My hacked Uno Attack consists of an Uno Attack game that has been modified to allow me to secretly change the outcome of the game to my advantage. The hacked Uno Attack has four different operating modes that are set over a Bluetooth connection using an Android based program. The orientation of the Android phone determines which mode the hacked Uno Attack is in. The four modes are:
1. Normal – In normal operating mode it operates like a non-hacked Uno Attack. When the button is pressed there is a 1 in 3 random chance of cards getting shot out. The number of cards being shot out varies randomly between approximately 1 and 6. The hacked Uno Attack is in this mode when the phone is laying on a flat surface, screen up.
2. Don’t Attack – In this mode the hacked Uno Attack will never shoot out any cards. This is the mode that I will typically have it in on my turn, so I don’t get any more cards added to my hand. The hacked Uno Attack is in this mode when the phone is on its left side.
3. Timed Attack – In this mode the hacked Uno Attack is preloaded with an amount of time ( in milliseconds) that cards should shoot out for on the next button press. The amount of time is loaded into the hacked Uno Attack by standing the phone on end, then laying it flat again. The amount of time the phone was standing straight up will be the amount of time loaded into the hacked Uno Attack.
4. Attack Now! – In the mode, the hacked Uno Attack will start shooting cards without its button ever being pressed. This would be used near the end of a game, when you are ready to give away your secret, but want to really confuse the other players first. The hacked Uno Attack is in this mode when the phone is standing oriented upside down. Normal operating mode is returned once the phone is put flat again.
The original circuit board of the Uno Attack was completely replaced with a new custom made one using a PIC 16F88 and a RN-42 Bluetooth Module. If there is enough interest in this, I will post more information on the construction of this including source, schematics, etc.
Here is a quick video of the Tilt Board v3 in action. The games played are Burnout Revenge and Marble Blast Ultra. I apologize for when the controller gets in the way of the camera, these videos are always hard to shoot. The only part of the controller physically used in this demo is the right trigger in Burnout Revenge and the right analog stick in Marble Blast Ultra. All other control is done using the Tilt Board v3.
I have more documentation, source code, etc. still coming.
Here is a video of the Talismoon tiltBoard 360 in action. It starts out with a demo of the tiltTune technology, and ends with some Crimson Skies gameplay. Enjoy!
The Talismoon tiltBoard 360 is now available for pre-order from several Talismoon retailers.
UPDATE – I am now selling the wireless controller on eBay.
I recently finished the Xbox 360 wireless tilt controller mod. This is the same as my Xbox 360 tilt controller, only it is done to the wireless version of the controller as opposed to the wired. I did the mod using a 3V tiltBoard (now available for pre-order). With this controller I added a switch that allows you to switch between using the tilt of the controller and the left analog stick for input. I demonstrate using the switch in the video when playing Full Auto (car racing game). I am using the analog stick at the beginning until I switch to the tiltBoard slightly into the race.
For those interested in getting a tiltBoard and doing this themselves, I will be making a video how-to of the entire process. Look for that in the near future.
For those worried about lag, this is the same code and processor as used in the wired one. It should have the exact same response it does. Check out its lag here.
I have been noticing several comments on the web claiming that my tilt controller has too much lag to be worthwhile. Some people claim that they saw “seconds” of lag. I can understand how people can think that the controller has some lag associated with it. When watching someone play a game it is hard to judge whether the controller has lag or not because the games don’t usually have instantaneous response. If I am playing a racing game and am turning left then decide to turn right, it doesn’t happen instantaneously. It is built into the game controls.
In this video I show you the Xbox 360 tilt controller in the Windows XP “Game Controllers” control panel. It shows you the X and Y positions in real time.
For those that swear it is a fake and that they can “hear someone in the background clicking the analog sticks around”, I don’t know how to help you.